A free-to-play 3D action-adventure MMO. Take the world alone or bring a party; every map, quest and reward is earned in it.
There is no date yet. One message when there is one — nothing else, ever.
Royal Valor is an action-adventure MMO you can play on your own or with a party, across a world of maps and quests that keeps growing after launch. It is free to play. What it sells is how you look — never how hard you hit.
New maps and quests arrive after launch, in a world that is one place rather than a menu of levels.
Every route through the world is playable solo. A party makes it faster and louder, not mandatory.
Third person, because what you earned should be visible — on you, from behind, while you fight.
The shop sells appearance. It does not sell damage, health, drop rate, experience, inventory space, or a queue you can skip. If a thing changes an outcome, it is earned in the world by everyone on the same terms, or it does not exist.
Get notifiedCosmetics only — heraldry, banners, guild crests.
The client, the renderer and the server are all written for this game and all under one roof — no third-party engine sitting between the world and the machine it runs on.
Metal 4 on Apple silicon, drawn for this world rather than configured for it.
Swift 6 on the client and the server, with the wire contract a shared module both compile against — so a protocol change is a build error rather than a runtime surprise.
The realm issues its own player tokens and owns its own identity. It is not a relying party on anything else.
These frames hold real captures once there is something worth capturing. Until then they stay empty rather than being filled with art that isn't the game.
When there is one it will be a store page and a build, not a countdown. Leave an address and you'll hear once.