macOS · Free to play · Solo or party

A realm that keeps growing,
and a shop that never sells power.

A free-to-play 3D action-adventure MMO. Take the world alone or bring a party; every map, quest and reward is earned in it.

There is no date yet. One message when there is one — nothing else, ever.

Platform macOS 26+ Hardware Apple silicon Price Free to play Play Solo or party Shop Cosmetics only
01 — What it is

A world, and a reason to go back into it.

Royal Valor is an action-adventure MMO you can play on your own or with a party, across a world of maps and quests that keeps growing after launch. It is free to play. What it sells is how you look — never how hard you hit.

01

A realm that grows

New maps and quests arrive after launch, in a world that is one place rather than a menu of levels.

02

Alone or in company

Every route through the world is playable solo. A party makes it faster and louder, not mandatory.

03

Earned, then worn

Third person, because what you earned should be visible — on you, from behind, while you fight.

02 — The pledge

No pay-to-win. Stated plainly, so it can be held against us.

The shop sells appearance. It does not sell damage, health, drop rate, experience, inventory space, or a queue you can skip. If a thing changes an outcome, it is earned in the world by everyone on the same terms, or it does not exist.

Get notified

Cosmetics only — heraldry, banners, guild crests.

03 — In engine

Built native, on its own renderer.

The client, the renderer and the server are all written for this game and all under one roof — no third-party engine sitting between the world and the machine it runs on.

Its own renderer

Metal 4 on Apple silicon, drawn for this world rather than configured for it.

One language end to end

Swift 6 on the client and the server, with the wire contract a shared module both compile against — so a protocol change is a build error rather than a runtime surprise.

Its own accounts

The realm issues its own player tokens and owns its own identity. It is not a relying party on anything else.

04 — Screens

Nothing to show yet, and no mock-ups instead.

These frames hold real captures once there is something worth capturing. Until then they stay empty rather than being filled with art that isn't the game.

05 — Wishlist

There is no date yet.

When there is one it will be a store page and a build, not a countdown. Leave an address and you'll hear once.